Campaign of the Month: June 2012
Mithril/Diamond Saw (Garotte)
Can cut through nearly anything
This item is NOT magical.
TOTAL PRICE: 3gp base (Garrote) + 250gp (mithral) + 1000gp (diamonds) = 1253gp + any black market fees, as this item is usually considered illegal to own or use in most civilized countries.
Weight of 1/2 lb Hardness: 22 Hit Points: 3
▪ Rules for a Normal Saw: Saw: You can insert a saw between a door and its frame to cut through wooden bolts or bars, dealing 5 hit points per round plus your Strength modifier to the sawed object as a full-round action (wood typically has 5 hardness and 10 hit points per inch of thickness). Hearing the sawing requires a DC 10 Perception check. Saws used to cut ice on rivers have a point on the end to break through the ice before cutting
▪ Rules for this saw: Mithral and diamond dust flexible saw: If you can wrap this saw around an object, or otherwise apply pressure to the object to be cut, you can apply 15 hit points of damage per round, plus your Strength modifier to the sawed object as a full-round action. It does not cut any faster (other than causing more damage per round), however, it will not be damaged by the material which it cuts unless that item has a hardness greater than 22. (This mithral/diamond saw would cut through a normal, non-magical long sword, for instance, in a maximum of 4 rounds (Hardness 10, Hit Points 20), faster if the sawer is strong.)
▪ Note that when cutting magical items, the magic adds to both the item’s hardness and hit points. Weapons, for instance, add +2/+10 for every +1 enchantment it bears. Note that special weapon abilities increase the pluses to enchantment even if those pluses are not applied directly to hit and damage. So a +3 frostblade, for instance (total +4 enchantment – giving it a total of 18 hardness and 60 hit points) would take a character of at least 18 strength to cut through, and would take that character a minimum 6 minutes to cut through (60 rounds). It is possible for the blade to resist the efforts (with a saving throw each round due to the permanent nature of magic), thus making it more tedious to destroy. Additionally, once the blade is cut, there is a chance that the magic held within would somehow explode (figuratively), released when the weapon is sundered (house rules).
The advantage to having a mithral/diamond blade is that it will go through mundane objects much more effectively, and faster. It has a chance at even cutting through adamantine, which has a hardness of 20. Being mithral, this saw can hold up to cutting though very hard materials. Having a 22 hardness itself (15 for mithral and enhanced by the diamonds), it will not be damaged in use, unless the user attempts to cut very hard material, such as mithrial, adamantine, or stone, iron or steel protected by very powerful magic (as in the frost weapon example above).
When cutting through such near-impenetrable materials, sum up the total damage done in a round (15+str mod), then subtract this number from the Toughness of the object being sawed. Halve the resulting total, rounding up. This is the number of hit points of damage done to the saw. Using the frostblade above as an example (total +4 enchantment =18 hardness and 60 hit points), if a STR 14 character (+2 to damage) saws the magical blade, his result would be 17 damage, one fewer than the weapon’s hardness). In this case, 1 divided in half will round up to 1 point of damage to the saw. A STR 9 character would damage the saw by 2 points per attempt. Unless the object to be sawed is masked with a glamour or other illusion, a DC: 10 Craft or other pertinent skill check will indicate to the saw wielder that the material is too hard to cut, even if it is a magical blade.
Just like an iron saw trying to cut through steel, the saw may mar the surface, but the teeth can become damaged. As diamonds have no hit points to add, for they are fragile despite being very hard, the damage will be transferred to the mithral cord. Because the mithral cord is necessarily thin, it has very few hit points (more, of course, than its steel counterpart – a 1/4cm steel cord would have only 1 hit point), whereas this mithral cable has 3 hit points.
As a weapon
This saw may be used as a weapon – a Garrote. It is an exotic weapon, for which the user will suffer a −4 penalty if not proficient. A small creature, trying to choke a larger sized character (presuming that is his target), he will suffer another −4 per size category. This particular weapon is considered a small weapon and will do 1d4 damage when used in conjunction with a grapple. The penalties apply to the CMB rolls, both to initiate a grapple as well as maintain it.
MW Garrote 3 gp 1d4 1d6 ×2 .5 lb. S grapple, see text
▪ A garrote is a length of wire or thin rope with wooden handles at both ends. The wire is placed across a victim’s throat and crossed behind the neck; when the handles are pulled tight, the garrote strangles him.
Description: In order for you to use a garrote, your opponent must be helpless or unaware of you. You must make a grapple check (though you avoid the –4 penalty for not having two hands free) to successfully begin garroting your opponent. Sneak attack damage does not apply to a garrote. Your garroted opponent must make a concentration check (DC 20 + your CMB + level of the spell he’s casting) to cast a spell with a verbal component, use a command word item, or use any magic requiring speech. You gain the following additional options when grappling with a garrote.
▪ Weapon Feature(s): choke, diamond studded.
◦ Choke: You cut off your target’s air supply so he has to hold his breath (see Suffocation, and the Swim skill for additional information). Any round you do not maintain the choke, your opponent can take a breath and restart when he has to begin making Constitution checks.
◦ Diamond Studded: This garrote is considered masterwork, giving the wielder a +1 to hit. Additionally, each round, whether dealing damage normally or using the Choke option above, the diamonds slice into the neck of the victim, dealing 1d4 slashing damage (1d6 if the weapon is sized for a medium creature). If the wielder is not trying to choke the victim, this damage is applied in addition to the weapon’s normal damage.
◦ Grapple: On a successful critical hit with a weapon of this type, you can grapple the target of the attack. The wielder can then attempt a combat maneuver check to grapple his opponent as a free action. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. While you grapple the target with a grappling weapon, you can only move or damage the creature on your turn. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. If you move far enough away to be out of the weapon’s reach, you end the grapple with that action.