THE LAUGHING CROW
Last session, the heroes’ midnight crossing over the Tuunma River, brought them into the cheerless town of Chow Yau, Province of Shinhai. As promised by Shikibu, a small junk awaits them. The Laughing Crow is a used but serviceable vessel, nestled in the docks below Chow Yau.
Before setting off on their journey downriver, Smriti makes an attempt to find a replacement for her lost spear, one which was aligned with her ki. Chow Yau is far to small a settlement to find such a weapon, so she decides to cross back into Ginsu, to the much larger city of Chow Yae, to seek her spear.
Of course, this is precisely when the cursed lamp decides to release Wikkit. No end of trouble ensues, with Wikkit winding up in jail. Thankfully Chodak is able to enact a timely jailbreak. The two sneak back out of town and rejoin their fellows on The Laughing Crow.
Smriti indeed finds the same type of magical spear she’d lost. Unfortunately it is in the hands of a mighty barbarian, Lac Do. For sport, Lac Do invites Smriti to a local arena, where she can challenge him in combat for a chance to win his spear. The day drags on and on for Smriti, reservedly waiting for the dubious night-time event.
Meanwhile, back on the The Laughing Crow, the rest of the group waits patiently for Smriti’s return. Otos spots some sort of assailant lurking on the rooftops near the docks. The shadowy figure takes aim at a traveling dignitary of some sort, traveling along the road leading from Chow Yau. Otos, being Otos, cannot abide to witness an assassination, and fires at the lone bowman, chasing him off. The dignitary was none the wiser that his life had just been spared.
The arena is a high-energy and alarmingly tense venue, with a dozen gripping battles taking place before Smriti and Lac Do face off. Her contest with the huge yet deft warrior chief is a crowd pleaser, and despite the back and forth action, Smriti manages to pull off a victory, and win not only her spear, but the admiration of Lac Do and his clan. The rest of the night was spent in revelry, regaling the magnificent contest and histories of both challengers. Needless to say, by morning, Smriti was quite exhausted, yet elated.
During the night, on the opposite side of the river, the group encounters a very strange Kushari mystic, who babbles on about the great star gods. Wikkit flings a stone at him, knocking him out, and Banlak discovers that the man has been placed under an enchantment. He was struck by a Starstone, and has been possessed by the personality of a prophet. Banlak takes the magic stone from Kunda and removes the magical curse. When Kunda awakens, he is confused and disoriented. When all is said and done, Banlak discovers Kunda is a powerful and wealthy man, who is grateful to be able now to return to his family and business, promising Banlak a patronage should he ever find himself in Kushar.
Morning arrives with Otos being awakened by the kisses of an old, long-lost companion. This companion happens to be his childhood pet goat, Abagail. Otos takes the appearance of this cute white goat as a fortuitous omen, the rest of the party begrudgingly accepting her into their company.
THE LAUGHING CROW
Next week, our heroes finally begin their journey down the Tuunma River in an attempt to avoid Ginsu authorities and agents of the Five Storms oni.