Magical Property - Energy Ray

Once per day, an energy ray weapon can blast forth a magic ray at any target within 30 feet as a ranged touch attack. The ray deals 1d6 points of damage for every two of your character levels upon a successful hit. The damage type can be acid, cold, electricity, fire or sonic damage, the damage type is chosen when the weapon is made and cannot be changed.

Moderate evocation; CL 12th; Craft Magic Arms and Armor; any spell of at least 2nd level that deals damage of the chosen type; Price +2,400 gp.

New Magic Item Properties
Magic of Crimson Skies
Magic Rules



Magical Property - Energy Ray

Crimson Skies PhoenixMark