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   The images found within these pages are collected from across the web. They are edited in Photoshop and other graphics programs to suit the needs of the illustration and/or page.
   Most all of the Adventure log artwork is taken from the web, then altered (sometimes heavily) to fit the scene.
   The World/Kingdom/Region/Nation maps* on this site are custom made. Many of the city maps are either custom made, or taken from other sources* and modified to fit the campaign.
   There are a very few other instances where the artwork is 100% original. My painting skills are getting better, but it is usually a matter of time efficiency that I use external sources.

I wish to give a HUGE shout out of THANKS to those original artist, who have become too numerous to mention (and when I started this mess, I didn’t bother to note the sources… my bad). The images and photos in this site are taken from:

It never was my intention, nor is it still, to infringe on anyone’s copyrights. I have selected the artwork featured on this site for its outstanding quality. Any alterations I have made to the original art is meant to customize the work to fit this campaign world, and in no way to intended to denigrate the integrity of the original work, or the artist.

I hope the use of these works on this campaign site will be taken as a nod of kudos to the artists whose work has been borrowed, and not looked upon as an infringement. If you see a work of art on my site that belongs to you, please contact me so I can either give you proper credit, or remove it if that is your desire. Thank you for your outstanding work.

*Several campaign sources of material are cited on the Reference Rulebooks page. Some of the maps and images from these sources may be found scattered throughout the site, customized as needed to fit the campaign.


   When I joined Obsidian Portal in January of 2011, I had never done any formatting or programming whatsoever. I am a mac user and very spoiled on WYSISYG technology. My head was securely buried in the sand, and when I browsed other OP campaigns, I was – in all honesty – intimidated, impressed, overwhelmed, and I thought “I’ll never get my campaign looking like I want it”.
   Over a year later, I know much more about formatting the site, and I have also realized that as much as I have learned, I may never get it just right. But what I have is fantastic, and way more than I ever knew was in me. But I could not have done this without a LOT of help!
   That being said, I wanted to give thanks to a few OPers here whose sites were truly inspiring, and whose assistance has been immeasurable. From Forum entries and reviews, to Templates and Tutorials located in the campaign pages, these folks are heroes to me, and I thank you from the bottom of what I call “my heart”. In no particular order:

Also many kudos to the thousands of OP DMs who have spent countless, sometimes unacknowledged hours of their free time in making this place look spiffy. You all inspire me.

Thank you all!!

A great resource for HTML color codes


73,855 / 77,000
86.9% there!

Below is code for the EXP trackbar I use. I have had a few ppl ask me about it. It is just a code for the bar, you have to do your own math…

You have to type in the percentage below, it does not do the math for you. In order to get the percentage, take the characters total EXP, then subtract however much EXP they needed to make the level they are at. Then you need to divide that number by 1% of the total EXP to make it to the next level. For instance, in Pathfinder… the character total is 73,855 of 77,000. I first subtract 53,000 (the minimum for the current level) from that total, leaving me with 20855 EXP towards the next level of 77,000. 77,000 (next level) minus 53,000 (start of this level) equals 24000 EXP needed for the next level (of which they have 20855), so I divide 20855 by 240 (1% of the EXP needed for the next level) and I get the percentage of 86.9. Type that number after the “width: %;” in the code below.

You can change the color and the height and width as desired.

<div style="width:100px;height:15px;background:#FFFFFF;border:1px solid #000000;"><div style="width:86.9%;height:15px;background:#0033FF;font-size:8px;line-height:8px;"><br></div></div></a>73,855 / 77,000 
86.9% there!


   A few folks have inquired on my maps and how I put them together. So I have added this section to help explain what I do, how I do it, and what programs I use. Firstly, I use a Mac OS X, and this advice may not be of much help to those of you who are using Windows.

   I started off making my Kingdom maps when I first began the campaign. I created the mountains using a font called Hill Country, because I really liked the way these mountains looked together. However, because these mountains are each individual fonts, I found that photoshop put them each on their own layer, which was really cumbersome when editing them together and make the process take double or triple the time, switching between layers each time I wanted to position a particular mountain element.

   I have an inexpensive ($20 for a 9 month trial) program (for Mac OS X only) called EazyDraw, which lets you keep all of the fonts on one layer, and manipulate them easily. It is a neat little program, but also not as powerful as Photoshop. So I created the base for my maps in EazyDraw, including the coastline, borderlines, rivers, roads and cities. The city icons are also a font called Cityscape.

   I import my scanned hand drawings (or in this case an older version of my world map) into EazyDraw and just trace over that map, setting the boundaries, placing the cities, etc. Then I add the mountains and other features mentioned above. I then export it as a PDF version of the map, which seems to have better resolution when I then open the doc into Photoshop. When I do create the PS version of the map, I set the resolution to 600dpi, which puts out a reasonably detailed map. The imported map layer is transparent where the actual lines (like the mountains and the rivers, and roads, etc.) are, so that many features I add in PS can be set on a layer beneath this base layer, so the quality of the line art is net distorted. I then add the shading to adjacent countries and add the city names. I use PS for the city names because PS allows me more options for shading and adding a stroke around the text (which I often do when the text overlays the terrain features, and I set the stroke to the same color as the background for the map. This creates the same issue of having many many layers of text, but I put them all in a folder layer to keep track more easily.

   Each kingdom map I make is a little more detailed than its predecessor. I may some day go back and rework the earlier maps, but right now I am focussing on the maps of the countries where my party will be traveling through. And seeing as how they are globe-hopping, I have quite a bit of work in store for myself.

   My main map is of a different style than that of my kingdoms maps. It is a much later creation, for I have been expanding my skill set and learning more about the tools I use. I was wandering around over at the Cartographer’s Guild for the tutorial where I discovered a fantastic tutorial by Ascension. I did a few things differently for my map, but in all it was a really fun project.

   For those of you who do not have Photoshop, and use windows, I have heard that GIMP is a relatively good program and it is free. There are tutorials for GIMP over at the Cartographers Guild as well. GIMP is for Mac and Windows.

   I wish you all the best of luck with your maps, and do not hesitate to drop me a message if you have any questions.


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