Adventure Arc - The Wheel Breaker Saga

Wheel Breaker Saga

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LATEST ADVENTURE
Description: Dorak is called away by the Explorer’s Society, and the party continues on with out him. Keeping a hawk-eye on Borya so he gets into no more trouble, the party travels north and locates the phallus statue, only to discover it has terrible guardians – Scum Monsters.
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PAST ADVENTURES

CURRENT STORYLINE ~ ACT III

Having received the prophecy from the Oracle at Meridimnus, Kumori and his companions set out for Müng-li in search of the lucky fish. They have a long journey to make, first crossing the Caspian Sea, then daring the tyrannical Phthyan Empire as they make their way east along the Silk Road.

Description: The long awaited consultation with the Great Oracle of Meridimnus has finally arrived. The gift of the Arrow of Apollo to the temple has garnered a place in line, and Kumori has finally received the prophetic instructions for which he waited so long, and traveled so far.
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Description: After a particularly deadly bar brawl with a quick-tempered barbarian, the adventurers set sail on The Westering Moon to follow their prophesied quest.
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Description: Setting out aboard The Westering Moon for Phthyanopolis during a mild spring should prove easy sailing. But a newly awakened Afrikan Idol has other ideas. It wants to go home, and it calls in some allies for help.
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Description: The Westering Moon arrives in Phthyanopolis, and as the adventurers disembark, they are approached by a man who offers them official papers that will allow them to travel through Imperial lands unhindered. The catch… They need to discover who murdered a Phthyan Senator’s wife.
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The intervening sessions/adventures will be added as time permits. As we are now 70+ weeks into the total campaign, the catch-up work is very intimidating and time consuming. Please bear with me.


Description: The lamp has struck again, only in reverse. The party finds themselves at an isolated monastery high in the wintry mountains of Kaidan. The monks welcome Kumori and his gaijin companions, but during the long cold night, screams are heard echoing throughout the compound. The heroes discover every last monk within has been massacred by a freezing magic, which also snuffs out any attempt to kindle flame or fire.
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Description: Discovering what evil force is behind the horrific massacre, a desperate push is made to stop the Yuki-Onna before she completes the ritual which will allow her to remain in this world indefinitely. Unfortunately, she has raises the fallen monks into terrible undeath, and these clawing zombies stand between the heroes and this chilling villain.
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Description: The much anticipated reunion of Dusky and her beloved Calliope. It is festival time at Cartenden, but a sinister serial killer is generating fear throughout the city, a spreading terror which threatens to chase off the tourists, and ruin the city’s economy.
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Description: An investigation begins in earnest, and the sinister slaughterer (who has now been targeting clergy), uses his mental coercion to convince several borough guard captains that the party is to blame for the murders. Ignatius, in fear of his life, leaves Cartenden, called by Tinel on what he claims is a higher mission. Dusky enjoys her time with Calliope, too distracted to aid in the investigation.
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Description: With the ladies cursed to the lamp (Dusky still otherwise occupied), the men track the Bogeyman to the enchanted wood, where they encounter a (mostly) friendly witch who allows them passage through her lands for a price. A deadly battle with the nightmare ensues in its thorny lair, where it is defeated and its young boy captive rescued.
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Description: Wrapping up the terrifying events following the death of the Bogeyman, the party celebrates Cartenden’s annual Moon Melon Festival. A raucous time is had by all .
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Description: The party is escorted by an arrogant knight through his rich Drusan lord’s demesne. Believing they were under attack by a small horde of Jute raiders, the knight ordered the intruders slaughter. While a fight may have been eminent, the barbarian leader was slain and the rest fled. Dusky, having just discovered that Calliope was using her, and never loved her at all, sneaks away from the party, leaving only a good-bye letter.
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Description: The mood dour with the loss of Dusky, the piecemeal party trudges on their way, not looking forward to re-entering Phthyan territory. They discover a new ally, fresh from the lamp. He is a drunk priest of Zheenkeef, Eulummachus, to proves himself extremely useful in forging across an unstable bridge high above a river gorge.
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Description: The party trudges through the last of Aetrellia, only to be betrayed by who they thought was an innocent traveling companion to whom they offered assistance. The woman shifted into the form of a Phthyan officer and commanded three squads of centurions to attack the party. Once the shifter was killed, it was clear that the creature was sent from Kaidan to slay Kumori and his companions.
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Description: Finally leaving the Phthyan Empire, the party (only the male members – the girls were sucked into the lamp) travels through the Carpathian mountains, teaching Kaminari to fly while under the effects of Eulummachus’ Air Walking magic. They are hired by a local Rüs Lord to track down a wild and cursed killer. A powerful barbarian who transforms into a mighty winged bear!
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Description: Arriving in a small pogost (fort), the heroes look forward to an evening’s rest and an early start on the Silk Road the next morning. But news of a madman killing children the day before has them unsettled. For this murderer was determined to be a holy man, and is now under the protection of the Church. Investigations prove dangerous, as the suspect behind all the evil is the local constable captain.
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Description: Having determined that Phoenix, the Aegyptian Captain is indeed some sort of horned demon, a confrontation is inevitable. This demon not only possess children, but it takes and consumes souls. The party retreats to the safety of the Church after it is discovered that Dorak’s soul has been stolen, and a fight with the local constabulary is imprudent until he can be outed for what he truly is.
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Description: While hold-up in the Church making plans to defeat the demon Guard Captain, the party is interrupted by the remaining townsfolk, demanding the release of the children, and the surrender of the outsiders. Our heroes oblige the angry villagers by accepting the goad and taking the fight outside the church.
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Description: After taking the long way around a battle zone to avoid becoming entangled in Carpathian politics, the group encountered a new lamp-cursed member. Eulummachus has visions of an enormous… quest.
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Description: Taking respite from a violent storm proves dangerous for Kumori, as the dowager of the manor reveals herself to be a vicious vampyre.
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Adventure Arc - The Wheel Breaker Saga

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