Equipment and Starting Wealth

Starting Wealth

A 1st level character receives an amount of gold pieces as starting money, which is based on character background unless otherwise modified by a class description.

In addition to your background earnings, your first level character will gain starting money based on the following table, according to class.

Class Starting Wealth
Monk Nomad 60gp
Druid
Sorcerer
Summoner
Warlock
Wizard
120gp
Alchemist
Barbarian
Bard
Oracle
Witch
180gp
Cleric
Inquisitor
Priest
Rogue
Swashbuckler
240gp
Cavalier
Fighter
Holy Warrior
Knight
Paladin
300 gp

Equipment

Purchase starting equipment for your character from Chapter 6: EQUIPMENT in the Pathfinder Core Rulebook. As this world has many unusual and exotic cultures, your character may encounter unusual weaponry or other equipment. Such exotic goods are not available for purchase by a starting character unless that character hails from the culture where they are crafted. This requires DM permission as usual. You may not purchase magical items for your character except through the rare play opportunities. Some Special, Superior, and Masterwork items will be available in play.

The character will also begin play with a special Heirloom Item, designed by the DM and customized for your character and their background.

The Carrying Capacity rule is used in the CRIMSON SKIES campaign, so keep track of what your character is carrying and how much it weighs.

House Rules

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Equipment and Starting Wealth

Crimson Skies PhoenixMark