Feats

This page has some feats that are not usually associated with the Pathfinder Core Rulebook or other standard published sources. These feats are available to any character, as long as the prerequisites are met. The title of the feat, a brief description of the feat, and the source material where the details of the feat may be found will be included in this document. More feats will be added as they become available for play.

All the Magical Feats have their own page.

Magic Feats

Additional Traits

Source: Advanced Player’s Guide p.150
Description: You have more traits than normal.
Benefit: You gain two character traits of your choice.
These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose—this feat cannot enable you to select a dwarf character trait if you are an elf, for example. GM permission required.

Blood of Heroes

Source: Advanced Player’s Guide (variant)
Description: You have a sense of destiny about you and always seem to succeed, even when the odds are against you.
Prerequisite: Hero’s Fortune.
Benefit: Whenever you gain a level, you gain 2 Hero Tokens instead of 1.
Normal: Whenever you gain a level, you gain 1 Hero Token for the next session.

Comrade in Arms [General]

Source: The Internet

*Description*: You get an AC bonus when fighting next to an ally. 
  
Prerequisite: Base attack bonus +1. 
  
Benefit: When you are in a square adjacent to an ally who is conscious and not prone, you get a +1 circumstance bonus to your armor class. If both you and the ally have the Comrade in Arms feat, you both get a total of +1 on AC and +1 bonus on mêlée attack rolls. Multiple allies in adjacent squares do not further increase this bonus. 
  
Special:  A fighter may select Comrade in Arms as one of her fighter bonus feats.

Devout [General]

Source: BR p254
Description: You are completely dedicated to your god (or gods) and will not be swayed by the powers opposed to your faith.
Benefit: You gain a +4 bonus to Willpower saves against any mind or emotion altering effect from a religiously opposed power. If you are an adherent of one of the gods of the tree, this will work against charm and mind-control powers from devils, demons, undead and/or clerics of the evil gods; if you are a worshiper of one of the evil gods, it will work against servants of the gods of good. The exact list of “opposed forces” should be worked up with your GM. This ability has no effect on spells or powers from forces that are not directly opposed to your god or gods (such as clerics of a foreign god you’ve never heard of).

Ear of God [General]

Source: BR p254
Description: For whatever reason, you are watched over by your god’s servants. When you are in dire trouble, you may appeal to your god for aid. Sometimes you will be answered.
Benefit: Whenever you pray in desperate times for a specific request, roll a d100. On a 00, you are heard. What effect your prayer being heard has is up to your GM, though the easiest rule to follow is that you will automatically succeed on your next roll.
Special: All divinely powered characters, like clerics and holy warriors, receive this feat for free. This feat is a way for rogues, fighters, and others to also become “divinely favored.”

Hero’s Fortune

Source: Advanced Player’s Guide (variant)
Description: Even at the start of your career, it was clear that you had a chance at greatness, and your legend continues to grow with every adventure.
Benefit: The maximum number of Hero Tokens you can have at any one time is increased to 5. You still have a base of 3 hero tokens, but your maximum is raised to 5.
Normal: You can have no more than 4 Hero Tokens at one time.
Special: NPCs who take this feat receive 1 hero point and can have up to 3 (not 5).

Luck of Heroes

Source: Advanced Player’s Guide (variant)
Description: To others, it seems that you always have a bit of luck around you.
Prerequisite: Hero’s Fortune.
Benefit: Whenever you spend a Hero Token to reroll a die roll or to grant yourself a bonus before (or after) a die roll is made, there is a chance that the Hero Token is not spent. Whenever you spend a Golden Doubloon, roll a d20. If the result is greater than 15, the Gold Doubloon is not spent. If spending a Red or Blue Doubloon acting as a Gold, if the result is greater than 15, the Doubloon is spent, but is then replaced by a Gold Doubloon from the bag. You cannot use this feat when you use the token to cheat death, arcane recollection, extra action, inspiration, make a friend, resilient, or swift acting. You may never recover Red, Blue or Legend Doubloons with this feat.

Religious Scholar [General]

Source: BR p256
Description: You are a leading expert in the study of one of the gods in the pantheon.
Benefit: You receive a +4 bonus to all Knowledge (religion) rolls about one god, his followers, his lore, etc. If you make a Knowledge (religion) roll with a DC of 20 when examining any religious artifacts, reliquaries, or magic items tied to that god’s faith, you receive the same information as would be received with a successful casting of legend lore on that item.
Special: You may take this feat multiple times, each time pertaining to a different god in the pantheon.

Shield Excellence [General]

Source: The Internet

*Description*: 
By alternatively crouching behind your shield and keeping it in motion, you are very hard to hit with ranged attacks.
Prerequisite: Shield proficiency. 
  
Benefit: Your AC bonus from your shield is doubled against ranged attacks. A light shield thus gives a +2 bonus, a heavy shield a +4 bonus, while a tower shield gives a +8 bonus. Magical bonuses on the shield you are using are not doubled but added normally. 
  
Special: Fighters can take this feat as a bonus feat.

House Rules

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Feats

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