Izzy's Other Info

Just some other character info.

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Fortune Telling

Izzy’s Card Readings:

Lydia Trevor


Izzy’s Summoned Undead

Raise the Dead (Su): As a standard action, you can summon a single skeleton or zombie to serve you. The undead creature has a number of Hit Dice equal to your oracle level. It remains for a number of rounds equal to your Charisma modifier. At 7th level, you can summon a bloody skeleton or fast zombie. At 15th level, you can summon an advanced skeleton or zombie. You can use this ability once per day plus one additional time per day at 10th level.

STEVE

    • HD 8
    • Steve (Bloody Skeleton)
    • Medium Undead
    • XP 0
    • Initiative +6
    • Senses darkvision 60 ft.; Perception +0
    • HP 48;
    • AC 16; Fortitude 4, Reflex 4, Will 6
    • Immunities Defensive Abilities channel resistance +4, deathless; DR 5/bludgeoning; Immune cold, undead traits
    • Speed 30 ft.
    • Base Atk +6; CMB +9; CMD 21
    • (Claw)
    • claw +9 (1d4+3) or 2 claws +7 (1d4+3)
    • Align.
    • Lang.
    • Skills
    • Str 17 (+3)
    • Dex 14 (+2)
    • Wis 10 (0)
    • Con – (-)
    • Int – (-)
    • Cha 14 (+2)
    • Equipment —-
    • Defensive Abilities: channel resistance +4, deathless; DR 5/bludgeoning; Immune cold, undead traits
      Feats: Improved Initiative

      Deathless (Su)
      A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.
    • Created with DungeonMastering.com’s DM Tools

FRED (Sometimes known as KEVIN)

    • HD 8
    • Fred (AKA Kevin) (Fast Zombie)
    • Medium Undead
    • XP 0
    • Initiative 0
    • Senses Senses darkvision 60 ft.; Perception +0
    • HP 48;
    • AC 14; Fortitude 2, Reflex 4, Will 6
    • Immunities undead traits
    • Speed 40
    • Base Atk +6; CMB +10; CMD 22
    • Slam (standard; at-will)
    • Melee 2 slams +10 (1d6+4)
      Special Attacks quick strikes
    • Align.
    • Lang.
    • Feats Toughness
    • Str 19 (+4)
    • Dex 14 (+2)
    • Wis 10 (0)
    • Con – (-)
    • Int – (-)
    • Cha 10 (0)
    • Equipment —-
    • Quick Strikes (Ex)
      Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.
    • Created with DungeonMastering.com’s DM Tools

Undead Traits: An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
• No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution(such as when calculating a breath weapon’s DC).
• Darkvision 60 feet.
• Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
• Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
• Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
• Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
• Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
• Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
• Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
• Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
• Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
• Undead do not breathe, eat, or sleep.

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Izzy's Other Info

Crimson Skies PhoenixMark