Campaign of the Month: June 2012
Magical Property - Culling
A culling weapon is akin to a weapon that bestows the feat Cleave, but with significant differences.
If you attack the weakest (fewest remaining hit points) opponent in an encounter, and deal a enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack must be taken using Culling weapon, and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.
If your attack is not against the weakest opponent amongst all creatures in the encounter, the Culling feature does not activate. If there are multiple creatures with the same number of hit points, reducing any of them to 0 or less will activate Culling.
You may spend a move action to determine which creature within your reach is the closest, or a full round action to observe the entire encounter. The perception DC is 5, plus 1 per extra creature you assess.
Unlike the Cleave feat, this ability may be used during any attack action, as long as you reduce the foe to 0 hit points or less.
Minor evocation; CL 1st, Craft Magic Arms and Armor, the crafter must possess the Cleave feat; Price +1 bonus.